Big shout out to Michael Ricks for helping me develop the cloud systems in this spot using TurbulenceFD. I was still pretty novice in my C4D abilities when I made this so some of the work is a little clunky, but I'm proud of myself for figuring out a fairly complex simulation plug-in within a short amount of time!
The other thing that was fun to learn about with this project was how to manage a render farm. Some of the cloud simulation frames took 15 minutes to render so I would set every person's workstation at Houndstooth to render frames overnight when everyone left for the day.